Reality 2.0: The Future of Immersive Technology / AR and VR


Augmented Reality (AR) and Virtual Reality (VR) allow users to experience computer-generated environments and objects in a way that appears real. AR enhances the user’s view of the real world by overlaying digital information, while VR creates a completely immersive experience by replacing the real world with a computer-generated one. These technologies are used in various industries, including gaming, education, architecture, retail, and healthcare. This blog will explore the latest developments and applications of AR and VR.

Some companies and researchers are working on “mixed reality” (MR) systems, which combine elements of both AR and VR to create even more immersive experiences.

There is a lot of ongoing research and development in AR and VR technology, with new advances in areas such as haptic feedback, wireless connectivity, and miniaturisation.

One of the most popular VR headsets is Oculus Quest, and one of the most popular AR devices is Hololens. In addition Facebook, Google, Apple, and Microsoft are some major players in AR and VR technology.

  • In 2018, a company called “The Virtual Reality Company” (VRC) created a VR experience called “Raising a Baby,” where players can experience the joys and challenges of taking care of a virtual baby, whereas an AR mobile game called “Pokemon Go” became a global phenomenon, with players using their smartphones to catch virtual Pokemon characters in the real world. 
  • In 2019, a virtual reality game called “Beatire” was released, where players assume the role of a baseball umpire and make calls on the field. In addition, in the VR game “Job Simulator,” players take the role of a robot living in a future where all human jobs have been automated, and they have to perform tasks such as making coffee and filing paperwork.
  • In 2020, a company created a VR escape room where you have to find your way out of a haunted house. In contrast, a virtual reality game called “Bone works” was released, which allows players to interact with objects in a realistic way using their hands and fingers, using motion controllers.

These are some examples of funny and exciting uses of AR and VR technology uses.

The future of AR and VR technology is expected to be very promising. According to a report by Markets and Markets, the global AR and VR market is expected to grow from $18.8 billion in 2020 to $215.8 billion by 2025, at a CAGR of 64.8% during the forecast period.

As technology continues to improve, AR and VR are expected to become more widely adopted in various fields, such as education, healthcare, and entertainment. 

  • In the field of education, AR and VR technology are expected to be used to create more immersive and interactive learning experiences for students. 
  • In healthcare, AR and VR technology are expected to be used for telemedicine, remote surgery, and medical training. 
  • In entertainment, AR and VR technology is expected to create more immersive and interactive experiences, such as virtual reality theme parks, live events, and movies.

As 5G networks are being deployed globally, it is expected to enhance the user experience in AR and VR applications, making them more responsive and allowing for more data-intensive applications. Additionally, as the cost of AR and VR hardware and software continues to decrease, it is expected to make the technology more accessible to a broader audience. Thus, the future of AR and VR technology’s future looks promising, with many exciting opportunities for growth and innovation in various fields.

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