This will give the audience a glimpse of what possibilities and opportunities will come. One can get a first hand experience of various prototypes and simulated encounters with how the future might possibly shape out. This shall mesmerise people with exhibits on nanotechnology, genomics, quantum computing, precision medicine, clean energy, transportation, self healing materials, space cities, lab grown food, to name a few. This will be presented in 3 zones.
a. Current research and advances in Indian Science and Technology
This shall cover the current research carried out by state of the art Indian government agencies, startups, universities and private R&D labs. It shall present sponsored interactive exhibits from all these entities. To name a few in Bangalore itself : ISRO, DRDO, HAL, NCBS, Strand Life Sciences, Niramai…
b. Life over the next 20 years
Walk into modelled sections and feel the various different renditions of how life will be in the next decade. It shall allow people to experience how home, work and entertainment shall change over the next 20 years.
c. Future of Humanity
This zone will have multiple sections with each showcasing different possibilities of human civilization and social evolution over the next century. Theoretical possibilities and opportunities. We cannot really know how things shall emerge or change but we can analyse based on current long term research, outstanding open problems and a fair bit of imagination. This will also cover sci-fi civilizational goals as a whole and estimates on reaching a. them. It will also answer questions and how science answers them for now.
To showcase the tools, advancements and state of the art technologies that are already available. It shall also cover opportunities and challenges on how one can make use of them. It shall also showcase applied science and technology ranging over crime, war, agriculture, environment, voting and public policy. The various zones are as follows
a. Challenges : Data-Privacy, Global Warming, Science based scams,….
b. Opportunities at the individual, commercial, societal and global level
c. Experience state of the art tech : 3D printing, AR/VR, predictive analytics,drones, advanced robotics…
This shall showcase the aesthetic and artistic perspective of Math, Science and Technology such that even a caveman will be awestruck. This will help incite passion in the non-scientific/technical audience. This shall cover a significantly large area covering the following categories.
a. Mathematical Art
Experience the beauty of what most people see as the most frightening of subjects. Some examples include 3D models, simulations, fractals, generative functions which all produce visually appetising images and videos.
b. Indian Art in Context
Ancient Indian science flourished to propagate poetry, astronomy, linguistics and war strategy. This shall also put into context the beauty of sanskrit, rangoli, poetry, war formations, constellations and many more.
c. Nature Art
This is virtually endless spanning physics, chemistry, biology, geology and astronomy. From the micro world of bacteria, chemical structures, to the macro world of golden ratio in conch shells, flowers, snowflakes, geoids, lightning sculptures, and finally all the way to the cosmos exploring the beauty of space and the unknown.
d. Mechanical Art
Computer controlled responsive artwork.
A range of puzzles that showcase intricate artwork to great craftsmanship. Join together with fellow explorers to come together and solve these mechanical monstrosities.
f. Cognitive Illusions
Fall into a trance and lose control of reality. See how simple tricks of science and technology can confuse your mind. It shall involve interactive illusions like the ames room and hypnosis chambers.
g. Collaborative Zone
This zone is dedicated to people using tools like 3D pens, laser cutting equipment, magnetic dust, provided by us to incrementally add on to crowdsourced art.
This zone needs no introduction. Virtually every science and technology centre has a large number of exhibits dedicated to fun phenomena based on science principles of physics and chemistry. From renditions of near perpetual machines, using various things like pendulums, mirrors, holograms, springs, sound, magnets to showcase pure fun. Examples involve gear systems, infinity well, plasma globe, tensegrity, friction less zone, walking on water to name a few. It shall also contain an outdoors mirror zone and an underwater zone with fascinating submarine phenomena.
Easy to understand gallery to answer the what, when, how and why of must know concepts and histories. It shall cover
a. Ancient Indian Science
b. Life and it’s origins
c. Anthropology (Science of humanity – culture, society, linguistics)
d. Universe and the cosmos