This component brings out the creativity in individuals of all ages. This section purely focuses in getting everyone to roll up their sleeves and jump into building or making things. It contains the following categories
a. Competitive Creativity
Compete and win using innovation, creativity while understanding the underlying scientific principles. It involves competitions like bridge building where teams have to construct bridges using sticks and thread and the winner is chosen based on the bridge the holds the most weight. Other contests include building robots from kits to finish tasks, shipbuilding, drones and so much more.
b. Mad Laboratory
Experiment with safe chemicals and use lab tools like electron microscopes. Also explore the wonderful world of gastronomy.
c. DIY
This is a tinker and take home what you make at the centre. Not a contest but instead a guided experience. For example making a car running on lemon where one only needs a motor, a lemon, a few sticks, bottlecaps, zinc and copper wires.
This section is dedicated to career counselling and hobbies. It consists of the following zones
a. Human Library
Interact and talk with real life humans with different through processes and pursuing different careers.
b. Career Counselling Maze
Navigate a walkthrough divergent maze where one takes decisions along the way. Finally explore different career paths the world has to offer based on your interests, strengths and weaknesses.
c. Hobbymania walkthrough workshop
Not everyone knows what they want to do but everyone needs hobbies. Explore various hobbies based on scitech for example Magic, digital NFT art, gastronomy.
Join and compete in these seemingly simple games. Collaboratively learn the underlying principles of science and maths that will improve your odds and make you the victor. Through trial and error one will finally get a grasp of these concepts. This audience shall range from 12 years and above in groups. These will cover a variety of topics.
a. Data and Patterns
Experience the power of data and how to make use of patterns.
b. Randomness and Probability
Improve decision making. Understand Luck, Chance and Miracles.
c. Psychology and Logic
Learn how to understand today’s information overload and make logical conclusions and learn how to avoid your inherent blocks and biase, suspect fake facts and detect fallacies.
d. Game Theory and Economics
Understand decision making and social dynamics. Learn how from the economy all the way to day to day relationships work.
e. Diet, Sleep and Exercise
Understand how to balance lifestyle and learn the best ways to have fun and experiment but also stay healthy.
Although a very boring name, this is one of the most important sections when it comes to learning. It is not only the students but also the parents and teachers that have to be sensitised and trained. It is further divided into 3 zones.
a. Scientific Potential
This shall cover the most striking dilemmas that parents and teachers are put into regarding identifying scientific potential and guidance. It will help them to also cope with curious questions.
b. Disorders and Challenges
This shall sensitise and make aware in 3 critical aspects
c. Health
This shall cover more urgent and sometimes taboo aspects of health.
A safespace that provokes and stimulates thought. Learn and discover the beauty of thinking. The why, how and what of thinking critically.This zone shall cover the following categories
a. Think tank
Explore and collaboratively come up with solutions.
b. Philosophy
This shall cover the philosophical questions and answers that have plagued humanity. This includes existentialism, nihilism, morality, ethics and so on in the neo modern context and ancient context both india and around the world.
c. God Debate
Bring to life one of the mostly hotly debated concepts. Explore Theism, Atheism, Agnosticism and Spirituality. Explore Modern science, modern philosophy, ancient philosophy(Dwaita, Adwaita,…) and ancient philosophers(rest of the world) view on these.
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